AI Insights · Timothy · September 2021
Top 5 Slime Games on iOS in France: Q3 2021 Performance
Explore the performance trends of the top 5 slime games on the iOS platform in France during Q3 2021. Detailed insights on weekly downloads, revenue, and active users provided by Sensor Tower.
The third quarter of 2021 saw notable trends in the performance of the top 5 slime games on iOS in France. This analysis, based on data from Sensor Tower, provides insights into weekly downloads, revenue, and active user metrics.
Magic Slime: Antistress & ASMR from Finger Art Games experienced a gradual decline in weekly revenue, starting from approximately $4.3K at the end of June and tapering off to $2.1K by the end of September. Weekly downloads followed a similar downward trend, dropping from 128 to 13 over the same period. The app's weekly active users also decreased, starting at around 6.7K in late June and ending the quarter at 4.2K.
Goo: Slime simulator, ASMR by Exomind LTD saw fluctuations in its weekly downloads, peaking at 4.5K in late June and then experiencing a drop to 368 by the end of September. Revenue trends were relatively stable, hovering around $200 in the latter part of the quarter. Weekly active users showed a decline from 3.2K in late June to 460 by the end of September.
Fluid Simulation by Pavel Dobryakov had a significant spike in weekly downloads, reaching 12.5K in late July, before stabilizing to 1.3K by the end of September. Revenue trends also showed a peak of $274 in early August, followed by a decline to $61 by the end of the quarter. Active users saw a dramatic increase to 15K in early August before settling around 2.9K at the end of September.
Slime Games: ASMR Simulator from Shake It maintained consistent weekly downloads, averaging around 220 to 280 throughout the quarter. Revenue remained relatively low, with a slight peak of $101 in mid-September. Active users fluctuated slightly, ending the quarter at around 1K.
Girls Slime Simulator Games by Time Out Apps Inc observed steady weekly downloads, ranging from 49 to 196. Revenue remained stable, with minor peaks around $42 and $45 in late July and early August, respectively. Weekly active users maintained a consistent level, averaging around 3.5K throughout the quarter.
For more detailed insights and further analysis, visit Sensor Tower.